![]() ![]() Fed up with these constant attacks, the Borderland Clans called on the Empire for help – a powerful realm controlling the land from the Scarlett Mountains to Cynehelm Valley and the Hoarwood. In the Highlands of Fareach, Clans of Barbarian warriors have eked out a living in the harsh northern climate, constantly feuding with each other and raiding the wealthier Borderland towns. Fantasy General will be on my hard-drive for a long time to come.Three hundred years have passed since the Shadow Wars have ravaged Keldonia and the world of Aer, and the struggles of the past have long since faded into legends. Overall I was truly impressed with this game and, to be frank, the depth far outweighs any modern RTS game. ![]() The number of maps available will also keep you busy for many hours. The Arena function provides a welcome relief for those who wish for a game that isn’t racked with tension as you lose your prize unit to a band of goblins – it is at these points that the option to save at any time is welcomed greatly. The music is very good and atmospheric, although personally I prefer playing with some of my own in the background. I could only get the sound to work with VDMSound initialised running DOSBox normally doesn’t seem to get it to work. Fantasy General has a nice overall feel to it, reminding me of old crusty scrolls in its design. The graphics for the game are typical for a top-down basic hex strategy game, although the animations for the deaths of units are a nice touch. The quantity of information to read about every unit is fantastic, although the plot is fairly basic in its "rid the world of evil" approach. The game is very deep in how every unit, hero and item is different and has different perks and bad points. Units must be used like surgical tools, not some baseball bat with which to merely bludgeon your opponent. However, this approach soon leads to defeat. The first continent gives the beginner the idea that the game is but a case of charging forth and slaying all in your path. The terrain of the game is extremely important in every battle and must be exploited to its full advantage later in the game if you wish to defeat the superior armies. On this note it must be said that the game is played not on a small scale battle but over huge expanses of country numerous towns dot the map, rivers cut it, slowing units down, mountains and ravines cause natural chokepoints to help you destroy superior enemy armies. ![]() ![]() As you progress through the game you find a huge variety of magic items and other heroes (some of which are truly awesome, but I'll leave the details for you to discover) in towns as you capture them. The game covers a huge array of units, from the lowly peasants with their pitchforks to mighty tree men, wyverns, dragons and catapults. The campaign game starts with you choosing one of a variety of heroes, each with differing units for their initial army and later acquisition. The layout of the menus and design of the interface are easy to use and even without the manual those who are challenged for brain cells can get the gist of the game within ten minutes of playing and messing around. However, on installing Fantasy General again I was pleasantly surprised. Always found it to be slow, boring, predictable and just not my thing. Let me first start by saying I’ve NEVER been a fan of hex-based strategy. Pick your hero, take your army, and lay waste to the various continents of the game. Fantasy General is a hex-based strategy game. ![]()
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